![]() There’s also the issue of graphical memory, which mostly affects the maximum texture quality, and shouldn’t hold back performance if the textures don’t fill that memory. We’re also running in DirectX 11 mode, as we think most gamers will. Vertical sync was turned off, to ensure the framerates weren’t capped, regardless of quality. There are a few settings we held consistent throughout our benchmarking. Though the gains are high, the effects are detrimental. You can lower resolution scale, but be warned.
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